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I'm a very, very bad person.

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ApochPiQ

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Well, I've gone and put my foot in it, big time.

I just couldn't bring myself to go back to work, so after some procrastination of a more mundane variety, I ported the C++ version of Habanero over to C#. It isn't very clean code yet - most of it is just one experimental hack after another - but I've successfully gotten a textured quad rendering again. Yayy!

That took about 2 hours, down sharply (urgh, no pun intended) from the C++ attempt. This language rocks.

A boring old textured quad. Huzzah.


So there you have it. Now I really need to get some real work done [grin]
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