Jump to content
  • Advertisement
  • entries
    628
  • comments
    1454
  • views
    1011737

I'm a very, very bad person.

Sign in to follow this  
ApochPiQ

205 views

Well, I've gone and put my foot in it, big time.

I just couldn't bring myself to go back to work, so after some procrastination of a more mundane variety, I ported the C++ version of Habanero over to C#. It isn't very clean code yet - most of it is just one experimental hack after another - but I've successfully gotten a textured quad rendering again. Yayy!

That took about 2 hours, down sharply (urgh, no pun intended) from the C++ attempt. This language rocks.

A boring old textured quad. Huzzah.


So there you have it. Now I really need to get some real work done [grin]
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!