• Advertisement
Sign in to follow this  
  • entries
    63
  • comments
    56
  • views
    44157

Almost there ...

Sign in to follow this  

264 views

Spent some more time with my renderer yesterday evening, and there are now no more cracks. A case of using floor where I should have been using ceil [oh].

However, all is still not well. For some reason I have a 1 or 2 pixel offset when comparing my output to OpenGL's output. I don't think this is down to the accuracy loss when going to fixed point math, so I'll be taking a look at my matrix routines next.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement