I signed up to GDNet+ a while back, but didn't want to start a journal until I had something to talk about. I still don't have anything to talk about, but I figured I'd start a journal anyway.
A little about me:
My name is Owen Bourne, and I'm a 27 year old male from the Gold Coast in Australia. I have just finished my PhD (thesis is submitted, waiting for results) titled "Constraint-Based Intelligent Camera Control for Interactive Digital Entertainment". I basically looked at a lot of different representations for autonomously controlling a camera in a 3D world, primarily 3rd-person games like Super Mario Sunshine. My representation allows for some pretty advanced features, and can do cinematography (or any other rules you might want to implement) in real-time. Since it is not everyone's cup-of-tea, I won't go into much detail about my system unless anyone is really interested.
So now that I have finished my PhD, I've been confronted with what to do now. I don't really want to continue researching camera control, since after 4 years I think I might go insane if I continue down that path. I'm currently weighing up various future research options, but have yet to find anything that really grabs me. I'm still planning on researching game AI though. Any suggestions for projects would be welcomed.
My current project to kill some time (until my thesis results are in) is to construct a really badly designed and implemented game engine in C# and Managed DirectX. As a seasoned C++/OpenGL programmer, I figure it is unlikely that I'll be able to learn C#, DirectX, AND create a good game engine on my first attempt. Therefore, I'm aiming to get something working and learn by failure. Hopefully after 10-20 attempts, I might get something decent going. If anyone knows of a good C# book, I'd love any recommendations (I already plan on getting Game Engine Toolset Development).
I'm not really too sure what I plan to post here, but probably it'll be more about research than game development. I think that's enough rambling for today.