Is it just me, or is enumerating device support for Direct3D a extremely difficult? I had the code right in front of me and I still worked on it for like 8 hours. But, I have it figured out perfectly (I think). I have a little window that pops up and shows the default adapter's description/name, lets you choose from available resolutions (32 bit only, because in the test I set the minimum to 32 bits) and windowed or fullscreen. Although, since its 4am and I haven't been feeling good, it doesn't do anything because I coded the window a little backwards. But, it displays the right info, so that's test enough for me.
EDIT: Ok, so I've decided since I have the most experience in 2D systems, I'm going with that. Our second game will probably be 2D also (since it will be a sequal to our first one), but I'm not sure about our third.
You probably won't be getting too many updates from me in the next week, so that I can focus on coding the rest of DFT and then the 2 GCL libraries. I will, however, update the lists at the top of the page every night before I go to bed.