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boss programming

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Currently working on the boss phase now. I haven't really done any bosses before in games, so this is somewhat challenging to do. Actually implementing each of its attacks is a pain, and I have used some "hacks" to make the boss act the desired way.

Since it got kinda boring just fighting the boss using your regular shot, I have added "elemental" tiles for this phase that you can stand on to perform an extra kind of attack.

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