Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    16
  • comments
    16
  • views
    15526

boss programming

Sign in to follow this  
xaver

269 views

Currently working on the boss phase now. I haven't really done any bosses before in games, so this is somewhat challenging to do. Actually implementing each of its attacks is a pain, and I have used some "hacks" to make the boss act the desired way.

Since it got kinda boring just fighting the boss using your regular shot, I have added "elemental" tiles for this phase that you can stand on to perform an extra kind of attack.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!