This week we spent a bit of time reviewing the games for the last six people in my class then spent a bit of time on the basics of GML, the Game Maker scripting language. That corresponded to the first six pages the GML section in the Game Maker help file. After that we spent a very short time with the 3D tutorial from the
Game Maker site.
I think for my next Game Maker project I might try implementing Dodecahellspawn in Game Maker. Given the fact that Game Maker only implements a subset of D3D and I don't think that includes access to the depth buffer, it should be quite challenging.