Epoch Star just passed 9000 downloads on GDS... but I'm still having memory leak issues. I tried using Memory Manager from fluid studios, but it wouldn't compile in. I ended up writing my own code to track allocations and de-allocations, but I just can't seem to figure out where I'm losing all the memory. I also tried to turn off parts of the game (particles, sound, etc.) but it still seems to be losing memory.