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9K Downloads... still lots-a leaks

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Epoch Star just passed 9000 downloads on GDS... but I'm still having memory leak issues. I tried using Memory Manager from fluid studios, but it wouldn't compile in. I ended up writing my own code to track allocations and de-allocations, but I just can't seem to figure out where I'm losing all the memory. I also tried to turn off parts of the game (particles, sound, etc.) but it still seems to be losing memory.

my head hurts [sad]
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I've used LeakTracer in the past, and it seems to be quite a bit lighter weight than others. GCC only though, which might make this useless for you :/

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I can't remember exactly. I know it didn't like replacing __FUNCTION__, but there were other issues as well. I can try it again.

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