Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    234
  • comments
    427
  • views
    115138

9K Downloads... still lots-a leaks

Sign in to follow this  
Battagline

324 views

Epoch Star just passed 9000 downloads on GDS... but I'm still having memory leak issues. I tried using Memory Manager from fluid studios, but it wouldn't compile in. I ended up writing my own code to track allocations and de-allocations, but I just can't seem to figure out where I'm losing all the memory. I also tried to turn off parts of the game (particles, sound, etc.) but it still seems to be losing memory.

my head hurts [sad]
Sign in to follow this  


4 Comments


Recommended Comments

I've used LeakTracer in the past, and it seems to be quite a bit lighter weight than others. GCC only though, which might make this useless for you :/

Share this comment


Link to comment
I can't remember exactly. I know it didn't like replacing __FUNCTION__, but there were other issues as well. I can try it again.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!