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Water update #2

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dgreen02

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I think I've got the coloring about right on the river now...I added fog to the water shader, and spent a while tweaking the color, that seemed to do it.

I actually went through and used a dynamic cube map for the reflection on the water, and it didn't look NEARLY as good, so I backed it out and stuck with the static cube map. I'm still going to pursue using a dynamic cube map for the reflections though.

That's my only real gripe with the water now...the reflections don't line up. But...eh...it looks a lot better than it did yesterday lol.

Here is a new image of the water. Overlayed is an image of the Chicago river just for reference...I think I need to make the river a little smaller [grin].



Some more images....





The water really did look too 'metallic' before. Let me know what you guys think about this water! I think it's close...or at least 'good enough' for now.

I also had a great idea about how to expand the gameplay, so I'm busy implementing a new 'territory overlay' system. I'll post an update on that tommorow...it's going to be awesome. Its sort of similar to the way it's handled in the game 'Rise of Nations', you'll be able to easily see the clashing areas between expanding gangs.

Ahh...time to chill and PLAY some games, then crash for the night.

- Dan
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Looking nice - definitely an improvement. Water coloration is hard to get right. IMHO it should either be closer to the highly-saturated blue of the sky, or it should be more obviously murky/muddy looking (i.e. brown). That's just what I'd do with it, though.

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Looking nice - definitely an improvement. Water coloration is hard to get right. IMHO it should either be closer to the highly-saturated blue of the sky, or it should be more obviously murky/muddy looking (i.e. brown). That's just what I'd do with it, though.

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Guest Anonymous Poster

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Looks a lot better. Are you also adding some waves ? ( and boats ? )

funny, you are walking with a gun, and a nearby cop don't do anything :)

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Much better now. It still isn't quite right but it's good enough. There are a lot more important things than perfect colored water.

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Great job!
The highlights on the water make it look a little like plastic though.

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From an artistic standpoint.. the waves are a bit too square patterned. Overall I think the volume of ripples is too dense and uniform. Honestly, I think visually you'd benefit from having a more "cartoony" and stylish water - lower the ripple amplitude and soften/diminish those highlights! If you look at your bird's eye screenshots, the river seems way too shallow..and as though it's rapidly oscillating several feet above some shiny rocks.

edit: Here, I made a sample mock-up of what I mean. I included the original version below it for comparison.

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Yea it is...now I need to find some way to make the water look like that in the game! I'll see what I can do..thanks for the feedback!

- Dan

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