I actually went through and used a dynamic cube map for the reflection on the water, and it didn't look NEARLY as good, so I backed it out and stuck with the static cube map. I'm still going to pursue using a dynamic cube map for the reflections though.
That's my only real gripe with the water now...the reflections don't line up. But...eh...it looks a lot better than it did yesterday lol.
Here is a new image of the water. Overlayed is an image of the Chicago river just for reference...I think I need to make the river a little smaller [grin].
Some more images....
The water really did look too 'metallic' before. Let me know what you guys think about this water! I think it's close...or at least 'good enough' for now.
I also had a great idea about how to expand the gameplay, so I'm busy implementing a new 'territory overlay' system. I'll post an update on that tommorow...it's going to be awesome. Its sort of similar to the way it's handled in the game 'Rise of Nations', you'll be able to easily see the clashing areas between expanding gangs.
Ahh...time to chill and PLAY some games, then crash for the night.