• Advertisement
  • entries
  • comments
  • views

Progress Report

Sign in to follow this  


Morning Progress:

- Added serverside lobby->game transition skeleton functions, events, and clientside lobby->game transition skeletons.
- Added one of the triggers for the 'Start Game/Ready' button in the Lobby.
- Added base_manager code to allow resource_definition aliases.

Previously, if I wanted a different name for a resource (ex. "ConsoleFont" and "Arial12" referring to the same font) I had to duplicate the resource creation, or explicitly load the font (the console loads "Arial12", not "ConsoleFont"). Now manager.Alias allows differing names to refer to a single instantiation of the resource. This should allow for far cleaner and more grandular control over resources.

Evening Progress:

- Added mousewheel control to StringLists [effectively for the Console and ChatDisplay]
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement