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Ad Astra

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Not going ahead with Sunrise and producing a wide-open space RPG with randomly generated planets and love was a great idea. Ad Astra blows away even my wildest dreams for what I could've done with Sunrise.

I'll return with a new and weird RPG/Sim/Strategy hybrid when I go back to space games, but in the meantime you should all sit on your hands and wait for Glow, okay?

Speaking of which: You can now equip weapons and fire them. I'll take another screenshot when the impact clouds (from weapons hitting plaster) are functional so you can be all happy at my destruction. Then, zombies.
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