Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Phase 2 Complete!

Sign in to follow this  


Phase two of Tuss Toss 1.1 is complete! This means that I have the game built to a playable state again. I have already made some changes to speed up the gameplay, and they feel great.

Now we are on phase 3. This phase consists of basically adding in two new blocks that weren't in version 1.0. These will be a wildcard type block, and a transporter block that swaps the horizontals and verticals with one another. New art and game logic will need to be created. This also includes effects and animtations.

Finally in other news, today was my first day back from spring break. I tons of work due in the next two weeks, and my head is starting to spin. From employing the A * algorithm to a quake 2 bot, and loading/starting user processes in geekos, I think I'm gonna lose it O_o.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!