Phase 2 Complete!
Phase two of Tuss Toss 1.1 is complete! This means that I have the game built to a playable state again. I have already made some changes to speed up the gameplay, and they feel great.
Now we are on phase 3. This phase consists of basically adding in two new blocks that weren't in version 1.0. These will be a wildcard type block, and a transporter block that swaps the horizontals and verticals with one another. New art and game logic will need to be created. This also includes effects and animtations.
Finally in other news, today was my first day back from spring break. I tons of work due in the next two weeks, and my head is starting to spin. From employing the A * algorithm to a quake 2 bot, and loading/starting user processes in geekos, I think I'm gonna lose it O_o.
Now we are on phase 3. This phase consists of basically adding in two new blocks that weren't in version 1.0. These will be a wildcard type block, and a transporter block that swaps the horizontals and verticals with one another. New art and game logic will need to be created. This also includes effects and animtations.
Finally in other news, today was my first day back from spring break. I tons of work due in the next two weeks, and my head is starting to spin. From employing the A * algorithm to a quake 2 bot, and loading/starting user processes in geekos, I think I'm gonna lose it O_o.
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