Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Hurray for Modular Code!

Sign in to follow this  
Sir Sapo


Hey everyone!

Not much of an update today. All I did today was to modify the ship definition file format to include the special actions that ship can perform. The actions we have so far are:

Launching Fighters
Launching Bombers
Deploying Mines
Deploying Sensor Buoys
Deploying Sensor Decoys
Sensor "Ping"
Special Weapon (ie. Anti-Fighter Missiles)
Shield Overcharge
and probably a couple I forgot....

Not every ship will have special actions, and no ship will have all of them, so you will have to use a diverse fleet of ships to be really effective in the game.

Anyways, today I was sitting in my Computer Science class and my teacher(who knows absolutely nothing) comes up and asks me how close I am to finishing my final project which we have been working on for months now (by work I mean coding our Strategy Game[grin]). Now I had completely forgot that the project was due in 2 weeks, so I pretty much made up a lot of bullshit, but while I was making shit up, a good idea struck me. See, our project is creating a simple disease model simulation, with the ability to project the effects of a epidemic breaking out in a community (which could be as small as a house, or as large as the world). So my grand idea was to use all the graphics code I wrote for our Strategy Game, and use it to make our rather mediocre project aesthetically pleasing. So after coding up a simple class I called "Node", which can represent anything from a room in a house to a city, I started ripping code from our Strategy Game and putting it back together around the disease modeling code. Unfortunately, I didn't quite finish the modifications before the class ended, but tomorrow I should have some screens proving that game development can be useful in school[grin]

Well, thats all for tonight, I'll talk to you guys tomorrow!
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!