I decided after reading GBGames's blog entry on the Thousander club
, originally started by the Low Poly Cooperative
, that I would also join up and see if I could accomplish a Thousand Hours of game development in a year. I'm pretty optimistic that I will be able to accomplish it. I currently work very little as I am a full time student, so my weekends are usually open to do whatever I like. If you want to become really good at something it requires a lot of practice, so that's what I'm doing. I have a couple of long term game development goals (long term as in 3+ years), as well as many short term ones. My current mid-range goal (1+ year), is to become proficient at 2D based games. I am still trying to determine what techniques I should specifically set out to learn (different algorithms, data structures, that are common etc..). I also need to work on my OOP skills, which my Java class is helping me out with a lot, even though most of my programming is in C/C++. In that regard I am working on an OO game framework using SDL. I've got a few base classes done, but I have a feeling they may be changing shortly.
I also have another blog at my website: Somewhat Structured Thougths
, but it's not updated as much as this is going to be. The updates here will also be more programming specific as this is my "Developer Journal".