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What I am working on!

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__Daedalus__

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I have done lots of programs in the past to get to grips with DirectX, CAD tools, general graphics rendering, terrain rendering, particle systems, space partitioning, AI, animation etc and have recently been studying rigid body dynamics and physics. I have also been studying how to organise my code and on writing a game engine.

In a nutshell, I am working on a single player RPG situated in a physically realistic environment. I now feel I am at a stage where I should be able to complete a project and so I am going to write a full design document for this one. Here in lies the problem! Coming up with a story is a million times harder than any of the programming [rolleyes]

I am going to take my inspiration from such great titles as "Battle Of Olympus", "Secret Of Mana", "Illusion Of Time" and any of the Zelda games though. I particularly like the idea of setting the game on an island like in "Zelda: Links Awakening".

Doing the artwork yourself along with the programming is also migraine inducing and takes just as long. Good job I'm not setting myself a timescale...

I also need to update my website currently located at http://www.bytefoundry.co.uk which I haven't done in two years.
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