Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

What I am working on!

Sign in to follow this  


I have done lots of programs in the past to get to grips with DirectX, CAD tools, general graphics rendering, terrain rendering, particle systems, space partitioning, AI, animation etc and have recently been studying rigid body dynamics and physics. I have also been studying how to organise my code and on writing a game engine.

In a nutshell, I am working on a single player RPG situated in a physically realistic environment. I now feel I am at a stage where I should be able to complete a project and so I am going to write a full design document for this one. Here in lies the problem! Coming up with a story is a million times harder than any of the programming [rolleyes]

I am going to take my inspiration from such great titles as "Battle Of Olympus", "Secret Of Mana", "Illusion Of Time" and any of the Zelda games though. I particularly like the idea of setting the game on an island like in "Zelda: Links Awakening".

Doing the artwork yourself along with the programming is also migraine inducing and takes just as long. Good job I'm not setting myself a timescale...

I also need to update my website currently located at http://www.bytefoundry.co.uk which I haven't done in two years.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!