In a nutshell, I am working on a single player RPG situated in a physically realistic environment. I now feel I am at a stage where I should be able to complete a project and so I am going to write a full design document for this one. Here in lies the problem! Coming up with a story is a million times harder than any of the programming [rolleyes]
I am going to take my inspiration from such great titles as "Battle Of Olympus", "Secret Of Mana", "Illusion Of Time" and any of the Zelda games though. I particularly like the idea of setting the game on an island like in "Zelda: Links Awakening".
Doing the artwork yourself along with the programming is also migraine inducing and takes just as long. Good job I'm not setting myself a timescale...
I also need to update my website currently located at http://www.bytefoundry.co.uk which I haven't done in two years.