Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Its all so Procedural!

Sign in to follow this  



I have two things happening at the same time at the moment, and they are both quite procedural:

  • For our course we have to learn the basics of MatLab but typical of me I'm throwing myself well into it. Its actually a very intuitive language for hardcore maths... thingys.
    By the end of this semester each group, we've been split into 3 groups, has to make a section of a genetic algorithm. We are the section that gets all the results from the initial population test and then we have to statistically select a number of the population to be passed on for the the inheritence sorting group. Its all quite interesting- basically taking a matrix, doing random selections of rows of that matrix and passing on another matrix of the same size.

  • I'm now looking at procedural generation as one aspect of the engine. Since the engine will have huge open sections, procedural generation will be perfect to:

    • Build huge vistas in one single generation and save it to the format. This avoids man hours in sculting out the land mass
    • Keep resource files to a minimum since some of the ingame content will be generated on the fly
    • Look pro and have the current buzzwords "Procedural Generation" printed all over the engine [wink]

And thats pretty much where I am at the moment. However, when it comes down to it, I might just make a vista editor (No affiliation with Microsoft) so we have full control over the look. Either way, its quite interesting reading.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!