I've ported the C++ / SDL code from the last TileStudio entry to C# / MDX. The code is cleaner, but there's a lack of error checking. Also I had to change the output format a little( the new .tsd is there for people still keeping track ).
- Image filenames no longer have the directory attached.
- Images now have a max width of 512. Appearently MDX didn't like TileStudio's long textures.
- All values are now 32-bit int's except stings.
Le screenshot(even though it's the same level as the last one):
Le download
Also to anyone using TileStudio, there's a mistake in the documentation.
Quote:
Bit 0: Upper bound
Bit 1: Left bound
Bit 2: Lower bound
Bit 3: Right bound
should read
Quote:
Bit 0: Upper bound
Bit 1: Right bound
Bit 2: Lower bound
Bit 3: Left bound
Much pain this did cause. I'll never figure out why my C++ one had it right. I think I actually made a mistake, but it turned out to be right...