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Behind the scenes

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ShoeStringGames

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Some behind the scenes stuff got worked on today for C:KP, specifically colision. It was nicly changed from a boxed colision system to a radial one, making colision so much nicer. Now instead of 10 lines of code to do colision for movement, its now been shortened to around 4, and also handles colision for player vs player, and players vs boulder.



On a personal note, I hate the flipcode message board system, damn you GameDev!

EDIT: Just realized, Haha you got me GameDev
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Good to hear that collision is more solid now. And of course concept art is always good. :)

(Get on MSN more! :P)

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