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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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There's too much stuff in my brain. I want to get some of it out. Sadly, I am not aware of a way to separate brain-stuff from actual brains; this means that, should I want to get brain-stuff out of my head, I would be required to also remove brains themselves. I am not particularly attracted to the idea of being separated from my brains. They do nice things like keep me breathing and make me believe that all the sugar I'm ingesting is enjoyable, rather than slowly rotting my body.

I don't want my brains to go anywhere. I kind of like them all smushed up inside the skull. It's a very cozy and convenient packaging solution for the age-old problem of where the hell should I put all these brains. Skulls are good, and skull integrity is important to not losing one's brains.

This puts me in an awkward position. My brain-stuff wants to go flying everywhere and nowhere at once, to break free of the chains of rational thought and just sort of blorp around, like Calvin's oatmeal. Yet, were it to do this, it would probably take some actual brains with it (since, as has been said, I don't know of a way to separate them). I do not relish the idea of my brains splattering around, nor going blorp.

I have a huge meeting on Monday morning, at some unholy hour, like 9 AM. This is because I live 6 hours away from my team, who will be sitting around belching loudly and feeling sleepy, having just come back from a large lunch. Being German, no doubt this lunch will consist largely of high-carb, high-protein goodies like potatoes and sausage, and probably a copious quantity of beer.

This will make for a very interesting meeting. I will be groggy, 90% asleep, and likely incoherent, having just dragged my arse out of bed. They will be groggy, 90% asleep, and likely incoherent, having just eaten, and wanting to haul arse into bed. Miscommunication should be rampant, and I sure as hell hope that they remember to duck away from the camera before belching upon it.

OK, yeah, I made all that up. I don't think of my team as uncivilized brutes who are going to burp sausage-chunks onto the camera during a videoconference. Yes, I've been to Germany. Yes, I know that's not what they really eat for lunch [grin] Hell, we're not even having a videoconference - pure IM. But you gotta admit, this mental picture is a lot more entertaining than thinking of a bunch of gamedev geeks sitting around in front of their computers typing away about camera angles and spline interpolation, no?

After that meeting, I will be forcefully coerced by the government to surrender a sizable portion of my finances to them, so that my money can be whisked away and applied to something terrifically beneficial to all of American society, like nuclear toilet seats. By this, of course, I mean to confess that yes, it's April, and no, I still haven't done my damn taxes. It doesn't even take that long (I use tax software now) but I still hate it, and being a lazy procrastinator, I usually leave the torment until close to the last possible moment.

Once I'm done being raped by the burly man that is Uncle Sam, I'm going to pack up and head down to Florida. It isn't really going to be a vacation per se, since I'll be taking a lot of work with me. However, my parents are also packing up and getting ready to move from Florida to Indiana, so I'll be down to take care of some of my last little cruft that they've been keeping in the house, and generally saying fond farewells to the ol' homestead. (By this I'm being utterly facetious, since I lived in that house all of two years, and generally have no powerful attachment to it, aside from the fact that me and my father once had to break in through my bedroom window after locking the keys indoors.)

Mostly it's an excuse to have a family get-together; my two sisters and all four nephews will be present as well. It should be chaotic and deeply traumatizing, if not slightly entertaining and sentimental. Then we'll set fire to the place as a nasty welcome to the poor buggers who bought it, and all drive off in a blaze of glory.

Alright, my signal-to-noise ratio has approached approximately Prolific Bullshit, so I'm going to quit burbling and go extricate my grey matter with a cordless drill.

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Indiana eh? Where in Indiana are they moving? Being from Indiana and having family here myself I always am curious to see where people are moving to when they come here as well as... WHY?!?!? [grin]

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Right on the border with Ohio, in the Aurora area.

They have some friends who work in the area and gave them a nice chunk of land (20 acres or so IIRC). So they're headed up there to have their dream estate and open a sort of guest house type thing.

I've of course made it clear that I'm only visiting once they get broadband [wink]

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My brain is so big, it has its own brain.

And my brain's brain is bigger than your brain.

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