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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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I knew it'd be expensive when I saw the Ferrari...

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_winterdyne_

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So, the quote's come in from the lawyers.

The best part of GBP3500. Including VAT, not that it takes the sting off any.

For this I get:

Consultancy agreements (not employment contracts) for my core team, specifying the profit share / salary scheme and granting rights to view company accounts.

An agreement covering the licensing of closed source materials/assets, tools, and documentation, and support and updates for these.

An EULA for Bloodspear (and similar services).

The breakdown for the quote is a little vague, I think, and ominously it's missing the asset handover and royalty agreement (odd, seeing as I provided them the same draft copy all my freelancers have).

And they want GBP500 up front to register me as a client before delivery of the documents. Meh. Think I'd like a little more detail on what I'm getting first. Also I think I'll have a look further afield for another firm.

That said GBP4000 was my gut-feeling top end (and these guys are definitely top-end lawyers) so it's not exactly a shock, but it is slightly more than I was hoping (GBP2500 - GBP3000 including the asset handover would have been a sale), even though the cost is spread over the development of Primogen (we don't need the EULA till close to the end of development (start of public beta)).

Now it's time to take this quote to funding organisations and see what I can get out of them, and to chase up the accountant about the company registration... More news as it develops.

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