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A real update this time

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At this point it seems likely that we'll be formally adding the ability to buy subscriptions for others. Plus we'll also be adding more art and content related features for GDNET+ subscribers, and overall making the site more friendly for the creative types. Put together these put me in mind to resurrect an idea that I was kicking around for a while on deviantArt.

Everyone should have heard of Iron Chef by now, but if you haven't, it's a cooking show contest where the chefs are told at the last minute what suprise ingredient they'll be using. This idea has been applied to various other competitions. For example, I've seen it used on roleplaying adventure design contests, short story competitions and, bizarrely enough, book reviews.

So to bring it all together, the idea would be to host some sort of art competition on gamedev, with subscription times as prizes. It would probably go something like: day 1 announce the contest, and name three elements that the art needs to incorporate. For exposition, let's say the color blue, the number seven, and the theme of "contrasts". Then start accepting submissions. Close submissions after a certain time period, maybe a week or two. Then do judging.

Judging would probably have three categories: how well it incorporates each of the themes, creativity and execution. The first part should probably be self explanatory. The second one prevents things like looking at a million pictures of angels and devils if one of the elements was good vs. evil. The third one would be that subjective how good it looks category. They probably wouldn't be weighted equally however.

I'm pretty sure that it would be possible to run all this on my own once we get the features in. I might want to think of some way to slant this towards game art ideas. And probably rope in a couple of other poor bastards to act as judges as well.

Depending on the prize scales, (right now I'm thinking a year to first prize and three months to a runner up) I could afford to do this perhaps monthly. Of course, the question would be whether or not we have enough artists lurking about to support a monthly contest.

In theory, the next step behind following up with this idea would be to talk to some staff members to see if they mind something like this going on. But in practice, before I can do anything about this idea one way or the other, I need to clear up some free time.
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Hey, that's a really neat idea. I think they did similar things with allegro for game development competitions. You basically create a theme and perhaps supply some necessary art that must be incorporated and give maybe a week for someone to come up with something. Basically being theme driven and limiting the time it puts people on a more level playing field.

For programming it need not necessarily be a game either.. maybe even just incorporating theme elements in a program in as visually a cool way as possible. That makes it easier for more people to participate and more doable on a monthly basis.

Instead of kitchen stadium.. it's umm, Gamedev Colliseum. bah, I don't know.. but it could be stretched out for multiple forms of expression (music, art, programming, ...). Perhaps judging should be done on the basis of votes from the community at large instead of requiring judges.

Michael Tanczos

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Well, it could alternate between purely artistic works, games, and maybe free for all versions. But I definately want to run a pure visual arts version at least for the first run.

The problem would with community involvement in juding would seem to be logistics involved, like preventing double votes, etc. With a limited number of judges, then the whole thing could probably be run and managed in a single thread in the forums. With open judging, things might get out of control in a single thread. (Unless we get another threaded forum or something, but that wouldn't be workable unless we make this an official project of some sort.)

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