- 4 layer terrain
- 8 direction movement
- 3 different skills - melee, ranged, and magic
- Skills upgrade as you use them
- 4 classes to choose from, each with at least 3 skills
- The item, class, skill, and story systems are extendable.
2D RPG Features:
Following is just going to be notes for the game (not everything will be here, just notes expanding on the features list.)
The terrain will use splatting to simplify development of maps.
Movement can be set in the file to be either 4 or 8 direction.
At the moment, character animations will consist of 3 frames, but since it will be in the file, I can change that.
About half way through, when I have something good to show, I'll look for a 2D artist so that hopefully I can use 8 direction characters.
The skill system is simple. When you attack with your melee weapon, you gain some experience for that skill. When you attack with your ranged weapon, you gain some experience for that skill. As your skills upgrades, the graphics for that skill will change.
New outfits are available throughout the game for each class. I'll try to include at least 2 new outfits for each class.
GUI and character movement will be mouse oriented.
Each class has only 1 melee weapon and 1 ranged weapon (thats what each skill is upgrading.) Shields are not included (use your sword/staff!)