So tomorrow Mark and i are going to try and get a fun (read: balanced) build going tomorrow, so that should be pretty exciting, and we'll finally see who is the better admiral[grin] Anyways, that should be pretty cool, and I'll try and remember to grab some screenshots of the battles for you guys.
So I've decided that the hardest thing about the development of this game is going to be the balancing of units. Most of the programming stuff is pretty straight forward (except the network crap, but I'm learning[wink]), so that shouldn't be much of a stumbling block, but no matter how awesome the game runs, it's going to be ruined if we accidently create a super-unit, or allow for an omnipotent strategy to dominate the game. Anyways, hopefully once we get a beta version out we can iron out anything that pops up.
Well, its off to bed for me, expect a bigger update tomorrow night with some screenshots of our battles! Peace Out!