Now, weapons can be attached to hardpoints, hardpoints attached to ship parts, ship parts to a ship entity, and each part can have its own status (can break or not, take damage, etc.. ). Thrusters are attached to a specific part too. So, if a weapon is damaged by a laser, it won't fire anymore, and if a thruster is destroyed, it won't operate, making some "fun" situations. Loose a wing of your interceptor, and you'll start to spin like mad in some directions.
JoeB has sent in an update of his battleship. It looks really impressive now. Especially with the hangar in which you can fly and dock with an interceptor.. the sense of scale is really nice.
In other news, i want to start developing in these journals another aspect of the development, which i'll call (for lack of a better word now), the "social" situation. Infinity is getting more and more exposure, and i think it can be interesting for other developers not only to learn about the technical aspects of the game, but also about its "social" ones, the problems encountered in the community/organization, etc.. So, do not take the following as a rant or some selfish blabling, if i'm exposing these publically, it's only in the hopes that it can help other developers. I've been pretty open on the technical side, discussing about algorithms/implementations, why not doing the same with the social side ?
One thing that i should mention now is that my official position regarding attacks, flames or simply negative opinions (founded or not) that could happen on any external forum (gamedev.net excepted of course) is to never comment. It would open a pandore box, if you see what i mean..
Today when i connected, quickly checking my logs i saw a high amount of incoming connections from the Eve Online forums. By curiosity i had a look on them and saw a thread called "Developer of Infinity bashing EVE !!". That was quite a surprise!
All started on moddb.com when Betelgeuze posted an answer to a question somebody posted regarding the difference between Infinity and Eve (is Infinity a clone of Eve ? how are the games different ?). Betelgeuze promptly (and quite innocently) answered by detailing the differences between Eve and Infinity, namely:
- seamless landing on planets
- size of the universe (billions of systems)
- newtonian physics/collisions
- owning planets
- owning more than one ship at a time
- the storyline concept with "unique" quests
(For the curious, the moddb.com thread is here).
There's an error in what Betelgeuze said (owning more than one ship at a time), but i believe it was more a shortcut that was really meant to be interpreted as "you can't control more than one ship at a time", since that post was likely written in 3 minutes.
I don't really know what could be considered "bashing" in that, but it looks like it's not the opinion of some Eve fans.
There was quite a lot of criticism in that thread, i'll just list the most frequent comments (incidentely, it's not specific to the Eve forums. I've seen similar comments pretty much everywhere). A selection:
- i am lying about the amount of worlds in the game universe, because it's not technically possible (would take too much CPU or hard drive space, your choice). Coincidence or not, these kind of comments are generally made by players, not developers.
- it is impossible to develop a game such as Infinity because it'd take an infinite amount of time to design such a big universe
- (my prefered) it is impossible to do because i'm a newbie at programming and obviously have no understanding of how big such a project is
- the screenshots/videos are fake, that cannot run in real-time
- the terrain from the screenshots were made in Terragen (thank you!)
- it will take years to complete (an obvious statement, i've been saying this everywhere)
- it will take an insanely high machine to run (despite the fact that it'll run on a medium-specs machine at release time)
- vaporware (can't really blame)
- copyright infringement (huh?)
- trademark infringement (re-huh?)
- the game is a clone of <
- some ships design have been copied on <
Don't think i'm annoyed or angry by these kind of comments, because it's really not the case. As i said, i'm just ignoring them and never reply, unless you contact me by email or on the game forums. Fortunately there's a lot of constructive and positive feedback too (actually, more than the negative one), but i thought posting this would be interesting for our fellow gamedev.net developers :)