Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Okay, after a week of being really sick and than my Calculus mid-term, I have finally been able to work on my engine. Not that I haven't been thinking about it, but it feels good to get some code written. I added image support (just BMP now, but I will be supporting others through SDL_Image), and also added in mouse support. Mouse movement and button presses are now being detected.
Tomorrow I am going to code a Sprite class and try and get some type of game written. Probably a simple puzzle game. I have a few ideas but I'm looking for something relatively quick and easy to put together.

I just got the Academic version of Visual Studio today and installed it and am using that now instead of the Express edition. I am really liking it although I will probably never use half the features that it has.

I ended up getting caught up on a really stupid bug with it though today. Actually I'm not sure what I would call it, user error probably. I would rebuild my solution in Visual Studio and run it from within, but my program wasn't displaying any images. I couldn't figure it out, but then I tried running it directly from the directory and it worked. For some reason visual studio wasn't able to find the image files. I never thought about this, until I spent about an hour trying to figure out why it wasn't displaying my images. I was getting really frustrated for a little while.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!