I really wish I had a firmer design in mind when I started this game, but thinking about it has made me want to firm-up the design for Glow so I don't end up taking that thing down Hacks Alley.
Also, CSRPG's birthday is in 7 days and two months (Jun 15) -- so maybe I'll have something for you guys then. CSRPG2's first birthday is on Monday.
Bullet Point News(TM) because you like it so:
- Glow: Changed some graphics around and added a pretty snazzy looking pistol item.
- Glow: Improved control by changing how the player accelerates -- I still have to fix the sqrt(2) speed bug when moving diagonally.
- Schoolwork: Finals [crying]