• Advertisement
Sign in to follow this  
  • entries
    570
  • comments
    2427
  • views
    216611

Untitled

Sign in to follow this  

56 views

Okay, so I'm kind of bored with my current projects, so I'm looking for a new direction to go in. I'm thinking about writing that overdue OGL Adapter so I can tinker around in 3D. Another thing I've been meaning to do forever is learn a shader language. I'm somewhat partial to D3D over OGL, but haven't used it in so long :O

But yeah, I guess I'm not sure what I'm going to do yet. I really much prefer D3D over OGL, but UVa uses OGL for all its graphics stuff (bleh). I've written exchangable wrappers around both of them for an old API abstraction project, and it was a nightmare. And when you get down to shaders, it seems pointless to attempt to wrapper them.

We'll see. I do want to make some pretty things on my screen soon enough though - I'm getting tired of textual output and jugging around with GUI crap.

Hooray for a billion half-baked pies.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement