For project work, it's the same thing. I know that I have things I want to get done, but sometimes it's just hard to get started. So basically, I've just said to myself, I want to work at least ten minutes on the project, every day. Ten minutes usually turns into 30, 30 into an hour, an hour into two, and so on. Some would say you shouldn't have to coerce yourself to do what you love, but is that really true? How many times have you wanted to do something, but you just sat on the couch and watched a movie because it was the "easier" thing to do. That's the thing. People usually take the path with less resistance. Is it easier to continue watching that movie, or to learn to use that new game engine? Well, no more for me. Ten minutes a day. That's my new motto.
With that in mind, I opened up the TGB level builder yesterday with the idea of taking ten minutes to create a new level with scrolling clouds and mountains and a player ship placed in the level. By the time I was finished, I had loaded up Torsion - a fantastic IDE for TorqueScript - and began adding player movement and projectile code, enemy spawns, and collision. I only stopped when I encountered a problem I didn't know how to fix. I made a post about on the TGB forums, hopefully they get back to me soon. I have to put in my ten minutes today.