Jump to content
  • Advertisement
  • entries
  • comments
  • views

Update schedule.

Sign in to follow this  


Just some advance warning: I won't be getting much at all done.
  • This week: Two final tests, some homework. Might get a post in on Friday.

  • Next week: One final exam, studying for my super-hard final exam.

  • Week after: Final final exam (redundant?) in my worst course. I need to study with absolute concentration for this one. Don't expect me to even be online [crying]

  • After that: I have a week before I start with my job, and I'll try to pull at least six hours per day on Glow during this week. After that, I'll be using the "10 minutes a day" iterative design process during my job. Feel free to IM me (AIM:ravuya, MSN:ravuya@gmail, YIM:mr_seigen) and bug me to see if I've done my 10 minutes a day. Please do! I need some focus during the summer.

I have started thinking about my next games: they are going to be much smaller and rely on procedurally generated content primarily (rather than human-generated, which slows me down greatly). Those of you who remember my research into genetic algorithms and procedural content generation a few months ago will be pleased to see that it is all based around my cellular automata scripting language (RavCA). Expect a sequel to Phoenix and possibly a mini-Sunrise and Death Rally clone.

I'd also like to update Propane Injector so it is more object-oriented and amicable to network transparency; I've been rather inspired by Cow_In_The_Well's engine designs.
Sign in to follow this  


Recommended Comments

Yes, this one will procedurally generate the ships and use pixel and vertex shaders to mutate the playfield. Also, you're not going to be limited to vertical scrolling and will have a capture-and-defend playstyle.

If I have time, I'll write some plugins so it will work along to the music (maybe with HDR hypnoglow) and have online high score and seed downloads.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!