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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ever since I got back from Florida I've been dragging my feet. (Heck, I've been dragging my feet for quite a while now.) I finally got fed up with it and decided to sit down and try to figure out what the heck is going on. I've tried before to attack the problem analytically, with no real results; so this time I figured I'd just sit down and write things as they came to mind, hoping for some subconscious process to spill the beans and reveal some patterns in my thought, and thereby find some solution to the problem.

Here's what I blurbled - with only minor edits so that things make sense and are suitable for general audiences:

I don't feel like working.
I don't want to reply to my email.
I want to relax and/or goof around all the time.
I don't want to feel like I'm under pressure.
But I do want some pressure, so I feel useful.
I want to get work done, but I don't want to do work.
My attention span is very low for certain things and I've been having an unusually hard time focusing.
I feel like there are many things I need to "catch up on" on a daily basis (GDNet, games, etc.)
These things are really nothing more than ritualized addictions
After doing the rituals I usually feel "lost" - I want more rituals to do, and don't feel like starting work
Of course the solution is to do work first and foremost at the beginning of the day, and have no "morning ritual" - the reitual activities should be done only after work has been done
In some cases it is permissible to use ritual activities as a sort of zen-slap to refocus the mind; but of course mental activity has to be started first. Can't get slapped into starting.
Writing out thoughts helps release mental buildup and aids in achieving clarity
I am bady disciplined in allocating the time I have - procrastination builds on itself
I continue to think of things as "Get All This Work Done" instead of "Make a small start" which leads to feeling overwhelmed, and feeds paralysis
Due to my circumstances, I don't feel any direct pressure on a daily basis to get my job done
Sometimes I get a feeling of "I'm ready to do work now" but often this comes in the middle of other activities. I usually put off the feeling until I finish the other activity, and as a result lose the feeling - then continue the activity, and so on. Instead I should be willing to let this feeling interrupt other activities, drop games/blog reading/etc., and immediately go to work.
Self-evaluation is helpful.
Removing excess thoughts from the mind - putting them onto paper - helps analyze them cleanly, which in turn helps attain mental clarity

So there's my mind dump. I managed to get some stuff done today - more than the rest of the week so far - which is good. I'm looking at working through the night since I'm wired and full of sugar and caffiene, so we'll see if this helps keep me productive.

Anyways, on the whole, I strongly recommend trying this. Even if you don't really find any solutions, it's tremendously relaxing to at least spell out the problem. The best part is, since it's now written on paper, you can let it out of your mind. You don't have to worry about forgetting it, because you can just read your notes again if you do forget. Seems kind of silly and circular, but so far it looks like it's successfully gotten me around a nasty mental block.

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You know what? I have the exact same feeling as you. I usually don't want to work, but I want to get work done. I also get these "development calls" in the middle of other activities. Really annoying.

And I agree, self-evaluation is useful! Now I gotta eat this yoghurt before it starts smelling bad...

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I know what it is!

L A Z Y - you ain't got no alibi, you lazy, you lazy!


I think it all amounts to self motivation and how har you can kick yourself in a$$ to get going. And I suffer from the same malady! :(

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