however I've now managed to implement a system that is even more robust than MW's system.
in MW certain functions had a boolean param as their last param which signified weither or not the script should wait for them to complete. However it doesnt give you a ton of flexibility.
So instead I now have the choice of where to wait for an action to complete.
like so =)
here we se an example of moving two characters, and waiting for them both to arrive, this was not possible in the MW scripting system, because if i called move with the intention to wait, it would not call the next move until the first move was done.
all in all it makes for a nice system =)