Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    177
  • comments
    531
  • views
    164192

F****ING SEGMENTS!!!

Sign in to follow this  
Scet

154 views

I've tried to implement Ben's method of splitting each sector into "spans" and then working out each quad. At first it worked well on the sector I was testing it with, the large "blue room" on level 1.



Well OK I need some line-line collision detection to sort out the new X values. Everything seemed fine so I had it draw the whole map.



Crap.

Mabye I'll have to figure out how DOOM does it 'cause right now the SEG and SSECTOR data isn't doing very much and I've had it with this method.
Sign in to follow this  


2 Comments


Recommended Comments

Actually it's more around ~750 FPS. When I press any key the FPS / title updates, so the screenshots lie.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!