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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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God Wills It!

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ApochPiQ

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Well, if there's one thing every new Spiritual Convert needs, it's a good Crusade to fight for.

As a Newly Reformed Smug Lisp Weenie, I feel it is my deep responsibility to the Faith to join a Crusade. The thing is, I'm too lazy to see what Crusades are currently being fought, and I justify my laziness by telling myself I probably wouldn't want to fight for those Crusades anyways. So it's easier just to start my own. This also happens to dovetail nicely with my Ulterior Motives, i.e. the Epoch language project.

I've been reading up some more on what people are thinking The Next Big Language will be. It seems there's a generally widespread opinion that The Next Big Language is going to have to come from a major corporation like Microsoft or Sun. Maybe there's some dissent, but the only really well-argued stuff I've seen (so far) basically agrees that grassroots language revolutions will just take too long to gather critical mass. They might have great languages, but they won't be The Next Big One because they lack massive support and hype.

Hype and push from a Very Wealthy Corporation can take even a miserably poor language (read: Java) and turn it into a phenomenon. Conversely, really good languages (like the Lisp family, the ML family, and so on) are not going anywhere, even though they blow away other languages by a huge margin.

It seems that there's this sort of pervasive argument going on here. The argument basically observes that Lisp hasn't taken over the world, and Java (the language, not the platform) sucks and has more or less taken over the world because of marketing from Sun (and, to a lesser degree, Microsoft). The argument then concludes that, in light of these observations, The Next Big Language will have to come from A Really Big Company. Or maybe it will be Ruby, but probably it'll come from A Really Big Company.

I think this is bogus.

In fact, I think the Next Big Language will come from somewhere else. I think it will appear in a very grassroots way, and blindside the traditional Language Creation/Adoption Pipeline. I think that a highly pragmatic approach just might change the way we think of how programming languages grow.

I kind of waxed rhetorical at the end, but you can read my schemes (hehe, a Lisp pun! I'm such a clever little disciple) over in the Epoch thread, specifically at this post.

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I honestly think the next big language is going to be Python. Look at the Web 2.0 idiot hysteria over Ruby... Python is a really excellent language and it can extend C/C++ flawlessly.

Also, I tend not to get my programming languages from system vendors, which is probably a practice everyone should get into.
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