Goal Achieved

Published April 16, 2006
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One test map, communicated to client, and rendered to screen with test map layers:



Now to flesh out more of the widget and layers, gamedata event binding, gamedata itself, and the formal transition from waiting screen to game state.
0 likes 4 comments

Comments

Mushu
YES!

I approve :)
April 16, 2006 11:03 AM
Ravuya
How do you get the memory usage? Are you using a pool or something?
April 16, 2006 12:20 PM
Telastyn
GC.GetTotalMemory() and a little wrapper code to convert it to Kb/Mb.
April 16, 2006 02:28 PM
TANSTAAFL
YESSSSS!!!! Hexquares!
April 19, 2006 08:24 PM
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