Now to flesh out more of the widget and layers, gamedata event binding, gamedata itself, and the formal transition from waiting screen to game state.
One test map, communicated to client, and rendered to screen with test map layers:
Now to flesh out more of the widget and layers, gamedata event binding, gamedata itself, and the formal transition from waiting screen to game state.
Now to flesh out more of the widget and layers, gamedata event binding, gamedata itself, and the formal transition from waiting screen to game state.
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