Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    223
  • comments
    165
  • views
    79711

Quack

Sign in to follow this  
Stephen R

202 views

I spent most of today working on Raw. Alot of the code is in place to alow a user to manage his own planet. I only implemented it for one or two resource types, but it is very simple to extend it to the rest. I am really quite surprised by how little time it takes to implement a feature in this game. At this rate I should have a playable alpha by Sunday.

The one thing I'm worried about is my server program. It doesn't really have any functionallity apart from starting and stopping the game server thread. It doesn't feel that user freindly to have to start the server app, and THEN open up the game app. I suppose that's probably because I'm debugging the bloody thing and have to keep opening up one app, then the other. The player will only have to do it once. I don't know... I'll see what sort of response it gets when I playtest it.

I probably won't post the game till its fully done, because the game is really all in the tweaking. I think the GDS is probably the most important reason I subscribed to GDNet+ though. It is going to make getting a game out There(tm) much easier.

One thing I've found over the last while is that STL is great. Before I used to write my own dynamic array templates, and linked list templates. I sort of resisted using STL for some reason. But I've used it extensively in this project. It makes things sooo much faster and easier.

Only 13 hours till Doom 3 is released over here. I've been listening to everybody else rave about the game, now its my turn. I probably won't get much work done tomorrow. Actually that sort of makes the Sunday Alpha unlikely... Make it tuesday.

Well, back to coding.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!