Fun over the last two days; firstly, I got a good start on the model for the first boss. Secondly, I implemented the ever-important vanishing tiles. Old-school Megaman fans know these things. You know, the blocks that disappear and reappear? Well, the tilemap engine supports those now. Well, it always supported them (via animations) but now they're literally in there. I need to come up with some devious patterns to navigate. Mua ha ha ha.
I'm told some people hate those things. Well, they'll mostly be confined to sections of Level 7, with a few small patches in levels 8 and 9. So, that's not too bad. Now, when I mix them in with conveyor belts, moving platforms, enemies to bounce off of, sliding walls, and doors & switches ... then you can hate me. [grin]