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Quick update

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Just wanted to let you guys know that the list at the top is going to be replaced with links. As I finish a module, I'll post the header and the lib file. I'll tag on a version number and which file has been updated (99% of the time you'll only need to download the .lib file.)

I'll also post source code and possibly a demo that uses each module.

And, I'm going to be pretty fair on the pricing too, only a combination of one arm and one leg, or two of both. And I get 98% of the profit [grin]. Ok, so this version is going to be totally free of use, only thing that I ask is that you give me credit when the credits roll (not required though.)

If you find any bugs or have any wierd crashes, e-mail me or post in whatever post is current (so that I can find it.)

The release order will be:
dftCommon
dftGraphics
dftAudio
dftInput
dftGUI
dftGame

dftGame isn't actually game stuff per-se. It has the font classes, terrain system, animated texture system, and particle engine in it. Everything is contained in the dft namespace. I should have dftCommon done in about an hour, but I'm not sure what else I'll be able to get done (depends on what Raymond has me doing.)
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