Anyway, I've been busy and put together a few images you might be interested in.
I'm slowly working on some additional objects for my project; the above is supposed to be a collection of pots/vases. It was also a nice excuse to get the Utah Teapot in [grin]
The next two images you'll have to click on - they're both large in height/width as well as filesize.
Complete Frame Build-Up (186kb)
Complete Frame Build-Up (With Images) (436kb)
Those diagrams show what I'm forcing my GPU to do on every frame - 16fps being the lowest and 36fps the highest. It's not heavily optimized though.
I remember graphics guru Carmack saying that multi-pass rendering was going to be big - forget the quote, but something about 50 passes not being too unreasonable. Those diagrams show around 30 passes/frame.
I mentioned these a couple of entries back, and I wanted to submit them as an Image Of The Day, but that has a 768x1280 limit - and I can't get the above diagrams to fit into that [headshake]
In other news, I dug up my copy of Deus Ex at my parents house over the weekend. Lost count of how many times I've completed it, but I'm playing it again. Don't care how lame the technology is by comparison to todays stuff - the storyline/gameplay is solid 24ct gold.