Simply an amazing day as far as progress goes. I completed a tremendous amount of the hardcore features for the editor. Overall, I'm very happy.
Today I implemented:
---- Loads 256x256 *.bmp
---- Sets 64 clickable Tiles
---- Hide/Show Tile Numbers
---- Design, How YOU want to design. Dock/Undock/Hide/Show your selector!
---- Create a 16x16(256 tiles) sized map for your tiny adventures!
---- Create a 32x32(1024 tiles) sized map for those dungeons!
---- Create a 64x64(4096 tiles) sized map for quite an adventure!
---- Place Tiles down from the Selector
---- Name Your Map!
---- Hide/Show Grid (Sort of. I still like the idea of spacing my tiles, so I know where specific tiles are, so I flip the grid to white)
---- Hide/Show Numbers (Their black in the Image, They'll change to white in the morning)
My idea for a custom *.map save feature that will allow any user to export the map that they create HOW THEY WANT . Like my origional belief, I am wanting to design this application, not just for my own purposes, but for anybody that could find use for it!
The save feature will allow you to format your *.map file how you wish before you actually save it. You can export your Map Name, The Map, Entity list(Players/Monsters), Links, etc. Hopefully, once I start showing it off, I can get some feedback on if I should add/delete anything that I put into the save feature. Likely, I wont delete anything. I'll just add.
[ ] World View
[ ] About/Help Screen
[ ] Load Map / Save Map
[ ] Optimization
[ ] Lay down Hot Spots (linking maps)
[ ] Right click Hot Spot, Load up linked map
[ ] Layers
[ ] ????
I'm doing Relay for Life tomorrow from 6pm to 6am, so likely I wont be getting a lot done, Unless for some wacky reason I decide to take my laptop. ;)
Take Care All. Incredibly Late Night tonight.