Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    387445

It's a Trap!

Sign in to follow this  
Stompy9999

50 views

An example of a room:


Each room will have a different trap and way to beat it. One room will have you navigate a laser grid that I mentioned before. Another room will have you dodging falling grenades. The point is, each room will be different.

It should be quite fun deciding what to actually put in the rooms[evil]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!