Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Another article

Sign in to follow this  
Evil Steve


Rendering with Direct3D 9
Any feedback is welcome (Even "That's rubbish" :P). Please let me know if you notice any typos, errors, ommisions, etc.

In other news, I'm going to see HIM in Glasgow tonight. No idea when the last bus/train back is though, so we'll see how that pans out...
I'm not really too bothered about seeing them, they were supposed to be playing about 3 months ago, until one of them broke his arm, so they're playing tonight. I can't really be bothered going, but I paid for the ticket, so I suppose I might as well...
Sign in to follow this  


Recommended Comments

So... what is so unique about it that wasn't covered in other articles before?

Share this comment

Link to comment
Nice article. I bookmarked for future reference.

You may want to consider changing the first sentence of your second paragraph to this:

"First we have our vertex format; we'll cover that further on in the article. We derive our class from the CDevice base class to extend its functionality."

Minor errors, but you need a semicolon to separate those two sentences and there is no apostrophe on 'its' unless it means 'it is'. I always hated that rule. :)

Share this comment

Link to comment
@jdaniel: Fixed, thanks

@Pouya: The previous article was just setting up a Direct3D base class, getting it ready to render. Not actually rendering anything. I probably should have built the two together, but peh.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!