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Busy Weekend

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It was a pretty busy weekend. I was able to get most of the match logic done. I'm getting some weird things happening in the CheckMatchRight and CheckMatchUp functions. If a gem is on the top border, or the right border, it incorrectly flags one of the gems below it as matched and that one is removed. There error doesn't exist in CheckMatchDown and CheckMatchLeft, which are nearly the same logic (copied and slightly modified from CheckMatchRight actually). So I'll be cleaning that up tonight and try to get it working correctly. Once I get the match code working correctly I'll post a movie.

I'm still dreading the logic that searches the entire board to try to detect a possible move so that it determines whether the game is over or not. I've put it completely out of my mind until I get to it. I'll likely do it last.
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