Moving right along...
I was able to figure out the isometric WASD movement finally, but it involved quite a bit of seemingly simplistic code and the results werent exactly stellar. Pressing two keys at once makes my character do a jiggly dance in some random direction and releasing the keys leaves the sprite paused midstep. And the reaction is slow. But its functional.
I decided though, that if I really want to continue on, I need to make sure this is optimized. Ive sent out a help request at the GLBasic forums. Ill probably find out that my 40 lines of coding could be condensed into 1 simple function. :P
I decided though, that if I really want to continue on, I need to make sure this is optimized. Ive sent out a help request at the GLBasic forums. Ill probably find out that my 40 lines of coding could be condensed into 1 simple function. :P
0
Sign in to follow this
Followers
0
3 Comments
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now