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Updated my journal...

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Trapper Zoid


I didn't spend much time working on the architecture planning this morning, as I've been reading up on collision detection. I hadn't fully appreciated how many different ways there are to approach this problem, and how much the type of game depends on the methods used and even the whole structure of the game architecture. I'll see if I can figure out a good algorithm for actions games in general before I leave overseas.

I also should put some thought into exactly how this sample game should play. The game will be a scrolling shooter, but other than that I'm leaving the design open so I don't get bogged down with the details (this is a test game, after all). However if there's any requests for features I could see if I can throw them in.
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