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Flying Saucers!

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Well, I did some minor work on that bug I mentioned last time. It now drops Stompy so that most of his body is on solid ground. Perhaps I should not allow the player to move while dropping after respawning.

I've decided to make the flying saucers behave like weaker versions of the Level 4 boss. I didn't want to make another enemy that flies along the top taking pot shots at Stompy. This time, you'll actually have to confront this type of enemy face to face.

After I complete the flying saucer, I'm going to design the level, and than program the boss. Since this is not the final level, you won't be fighting "Evil Stompy" yet, although I already know how he will act. The next level after this is the last one. That means I'll have to actually come up with one more boss idea for Level 5.

Oh, and I'm looking forward to this.
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