Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    686
  • comments
    1952
  • views
    387957

Flying Saucers!

Sign in to follow this  
Stompy9999

58 views

Well, I did some minor work on that bug I mentioned last time. It now drops Stompy so that most of his body is on solid ground. Perhaps I should not allow the player to move while dropping after respawning.

I've decided to make the flying saucers behave like weaker versions of the Level 4 boss. I didn't want to make another enemy that flies along the top taking pot shots at Stompy. This time, you'll actually have to confront this type of enemy face to face.

After I complete the flying saucer, I'm going to design the level, and than program the boss. Since this is not the final level, you won't be fighting "Evil Stompy" yet, although I already know how he will act. The next level after this is the last one. That means I'll have to actually come up with one more boss idea for Level 5.

Oh, and I'm looking forward to this.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!