Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Arena Battle update

Sign in to follow this  


I've tossed out the name "AreBat". Sounds too freaky.

Today I managed to solve my runtime problems (one that sticks out in my mind is accidentally passing a map iterator->second instead of ->first), and the shop has been bumped up to green! (I save light green for polishing and otherwise improving) Next up will be my battle component, which will take a while because of all the factors I need to add in... player health and stats, experience and money, and saving/loading a player file.

Once I'm done with all that, I'll also have a fun (complete) arena battle program created that fully utilizes the headers I'm making. If anyone wants, I'd be glad to put the finished program and headers up for download.

And with that... off to the battle component!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!