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NPC AI sort of works now. They wander around pointlessly at the moment, but soon I'll add a smoother, cleaner animation thingie and have them change modes when you shoot them or come nearby.

Also, weapon ranges work now. That was more or less to add the zombie claw weapon.
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How are you handling the AI? State machines? Fuzzy logic? Somesort of leet neural nets? that let the enemies learn how you play the game, discover your home address, and eventually dispatch minions to assassinate you while you're busy playing the game itself? :P

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