While I finalize the art plans I've finally finished up all the constant ripping and my game can now handle any screen resolution I throw at it. Next step is getting in the audio triggers that I've been meaning to implement. A game that looks and sounds good would be very cool.
Of course the question of "Is it fun?" is one that I'm dealing with. Do you ever find yourself too close to a game to know if it's fun or not? I've been dealing with this game for so long now it's hard to step back and just play the game as an outside observer. I do have plenty of friends who play lots of games so they will be my first set of guinnea pigs. Usability research at it's finest.
You might also want to find some non-gamers to see how they handle the game. There's a lot of implied knowledge from playing games for years that the more casual market doesn't have.