So, My design pretty much rocked my whole class. I'm happy.
School Project II [C++][Inheritance]
Overall, the project itself wasn't too bad.
What, A, Great, Game. I'm immersed. They win. :)
I've switched modes into doing some fine research into the RPG genre. I have never really sat down and looked into the people who were responsible for creating the stir (in depth) and so far its been pretty interesting.
As far as industry wise, role playing games (single player or multiplayer) will be where I will make my mark on this industry. Above all else, I really enjoy the RPG genre the best for that it is open to an incredible amount of direction. Not to mention, you get to imagineer some really crazy creatures. >;o)
Also, by playing BG and other respected RPG's that I haven't played for a long time, I'll grasp some great ideas on what makes a great RPG.
The whole source code buzz isn't working for me. I rather be spending my time making something from my own head. ;)
My next project, WILL be an RPG. However, It will be a thoroughly planned out 2D RPG.
There is a few things that I am considering and I am in no rush to set something in stone. Right now, I am focused on studying into the RPG genre by playing RPG's that I haven't played in a long time.
There is a few reasons for this.
<start get-off-chest mode>
The biggest thing on my mind is that I don't have anything set in stone as far as what I want to do after school. Which, really, bothers me. I have 2 1/2 years left then it is back to the "real world".
First thing that I think about is that in 2 1/2 years, will I know enough to compete with other programmers? To go from 2D to 3D in 2 1/2 years. Yeah, you can say I'm looking for attention on this one. Its an honest/serious concern.
Second thing is. In 2 1/2 years, I am pretty sure I can spend time playing games, bring ideas to paper, messing with MOD tools, etc. Doing this could most likely land me into an Associate Game Design position. I've spoke with designers at Sigil Games Online and they all say the same things.
- Be passionate
- Networking with the Industry
- Play lots of games.
- If your a decent writer, thats a ++
- Messing with Mod tools for games like NWN or being a pen-and-paper DM/GM are huge bonuses.
So really, Game Design just sounds like a more fesible position to start for me. Focus on Game Design, keep on programming as a hobbiest and see what happens from there.
A lot of the designers on the Sigil staff were either ex-testers or ex-GMs. I don't really desire starting as a tester at all. ;)
</end get-off-chest mode>
Thanks for listening or making the long jump.