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Though not much coding has been going on, I've been going through Graham Wihlidal's "Game Engine Toolset Development". I've started to implement his DirectInput tools into my "engine" (I really don't consider it an engine yet, but I'm working on it). By the end of this weekend I hope to have the input completed as well as a logging class.

I'm also still reading/researching about networking as I'd like to include at least some type of lan multiplayer.

On a side note, I'm really looking forward to E3. Should be some interesting presentations from the big 3, and I'm really looking forward to see the types of gameplay developed for the Wii.

Also, I think I'm going to need rehab for Oblivion.
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