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There! Finally!

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There it is:

This is a pretty difficult enemy. So much so, that I might consider it a sub-boss. I really like the graphic too.

Back when I had the room idea, I wrote some event code to create a door. I think I may finally use this, such as requiring that these things actually be killed before progressing. That's so the player can't just run right through.
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Thats looks awesome and I like the idea of having to fight them.

Also, courtesy of Mushu's journal:

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